Townsfolk
6 characters
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Fool
The 1st time you die, you don't.
Pacifist
Executed good players might not die.
Outsider
2 characters
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
2 characters
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Demon
1 characters
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Fabled
1 characters
Spiritofivory
There can't be more than 1 extra evil player.
Pukka Night Flowchart
Savant Proposition Generator