Townsfolk
13 characters
Knight
You start knowing 2 players that are not the Demon.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
Towncrier
Each night*, you learn if a Minion nominated today.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Princess
On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
4 characters
Snitch
Each Minion gets 3 bluffs.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
4 characters
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
1 characters
Alhadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Traveller
5 characters
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Fabled
1 characters
Djinn
Use the Djinn's special rule. All players know what it is.
Pukka Night Flowchart