Townsfolk
13 characters
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
King1-75
No information
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Huntsman1-75
No information
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fisherman1_75_4-75
No information
Soldier
You are safe from the Demon.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Magician1_75_2-75
No information
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4 characters
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
4 characters
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarletwoman1-75
No information
Demon
2 characters
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fabled
1 characters
Duchess
Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
Loric
1 characters
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart
Savant Proposition Generator