Townsfolk

13 characters
Knight
Knight
You start knowing 2 players that are not the Demon.
Chef
Chef
You start knowing how many pairs of evil players there are.
Washerwoman
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Farmer1_75_2-75
Farmer1_75_2-75
No information
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Fool1-75
Fool1-75
No information
Virgin
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

Outsider

4 characters
Recluse1-75
Recluse1-75
No information
Saint
Saint
If you die by execution, your team loses.
Zealot1-75
Zealot1-75
No information
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minion

3 characters
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Scarletwoman1-75
Scarletwoman1-75
No information

Demon

2 characters
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Abilities