Townsfolk

7 characters
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Alsaahir
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Poppygrower
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Fool
Fool
The 1st time you die, you don't.

Outsider

3 characters
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Heretic
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Goon
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.

Minion

3 characters
Pithag
Pithag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Organgrinder
Organgrinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.

Demon

3 characters
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Ojo
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Zombuul
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Abilities