Townsfolk
13 characters
Knight
You start knowing 2 players that are not the Demon.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
King1-75
No information
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Exorcist1_75_2-75
No information
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Magician1_75_2-75
No information
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4 characters
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
5 characters
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Scarletwoman1-75
No information
Demon
3 characters
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fanggu1_75_3-75
No information
Traveller
5 characters
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Scapegoat1_75_3-75
No information
Loric
1 characters
Bootlegger
This script has homebrew characters or rules.
Savant Proposition Generator