Townsfolk
13 characters
Chef
You start knowing how many pairs of evil players there are.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Flowergirl
Each night*, you learn if a Demon voted today.
Towncrier
Each night*, you learn if a Minion nominated today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Exorcist1_75_2-75
No information
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Tealady
If both your alive neighbors are good, they can't die.
Outsider
4 characters
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Sweetheart
When you die, 1 player is drunk from now on.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Zealot1-75
No information
Minion
3 characters
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate1_75_3-75
No information
Goblin1_75_2-75
No information
Demon
2 characters
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Savant Proposition Generator