Townsfolk
13 characters
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Highpriestess1_75_2-75
No information
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Dreamer1-75
No information
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Exorcist1_75_2-75
No information
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Soldier
You are safe from the Demon.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
4 characters
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Tinker
You might die at any time.
Recluse1-75
No information
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
5 characters
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
3 characters
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Traveller
5 characters
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Scapegoat1_75_3-75
No information
Savant Proposition Generator