Townsfolk
14 characters
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
3 characters
Snitch
Each Minion gets 3 bluffs.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
4 characters
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Pithag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Scarletwoman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
4 characters
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Pukka Night Flowchart
Savant Proposition Generator