Townsfolk

6 characters
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Snakecharmer
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Alsaahir
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Huntsman
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.

Outsider

2 characters
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minion

2 characters
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Wraith
Wraith
You may choose to open your eyes at night. You wake when other evil players do.

Demon

2 characters
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Fabled

1 characters
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Abilities