Townsfolk
5 characters
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
2 characters
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
2 characters
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
2 characters
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Pukka Night Flowchart
Savant Proposition Generator