Townsfolk
5 characters
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Flowergirl
Each night*, you learn if a Demon voted today.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Fool
The 1st time you die, you don't.
Farmer
When you die at night, an alive good player becomes a Farmer.
Outsider
2 characters
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
2 characters
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
1 characters
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Pukka Night Flowchart
Savant Proposition Generator