Townsfolk
13 characters
Chef
You start knowing how many pairs of evil players there are.
Dreamer1-75
No information
Oracle
Each night*, you learn how many dead players are evil.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Professor1-75
No information
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Tealady
If both your alive neighbors are good, they can't die.
Fool1-75
No information
Magician1_75_2-75
No information
Pacifist
Executed good players might not die.
Outsider
4 characters
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Tinker
You might die at any time.
Recluse1-75
No information
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
5 characters
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate1_75_3-75
No information
Pithag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Goblin1_75_2-75
No information
Demon
3 characters
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Fanggu1_75_3-75
No information
Pukka Night Flowchart