Townsfolk
12 characters
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Chef
You start knowing how many pairs of evil players there are.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Towncrier
Each night*, you learn if a Minion nominated today.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4 characters
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
5 characters
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Demon
3 characters
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Fabled
1 characters
Djinn
Use the Djinn's special rule. All players know what it is.
Pukka Night Flowchart
Savant Proposition Generator