Townsfolk
13 characters
Knight
You start knowing 2 players that are not the Demon.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Huntsman1-75
No information
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Soldier
You are safe from the Demon.
Tealady
If both your alive neighbors are good, they can't die.
Atheist1_75_2-75
No information
Outsider
5 characters
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Recluse1-75
No information
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
5 characters
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Goblin1_75_2-75
No information
Demon
2 characters
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Lordoftyphon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Pukka Night Flowchart
Savant Proposition Generator