Townsfolk
12 characters
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Towncrier
Each night*, you learn if a Minion nominated today.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Soldier
You are safe from the Demon.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Tealady
If both your alive neighbors are good, they can't die.
Fool1-75
No information
Pacifist
Executed good players might not die.
Outsider
5 characters
Recluse1-75
No information
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
5 characters
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Devilsadvocate1_75_3-75
No information
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
1 characters
Alhadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Traveller
6 characters
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Scapegoat1_75_3-75
No information
Fabled
1 characters
Spiritofivory
There can't be more than 1 extra evil player.
Loric
1 characters
Hindu
The first 4 players to die are immediately reincarnated as Travellers of the same alignment.
Pukka Night Flowchart
Savant Proposition Generator