Townsfolk

12 characters
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Highpriestess1_75_2-75
Highpriestess1_75_2-75
No information
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Exorcist1_75_2-75
Exorcist1_75_2-75
No information
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Professor1-75
Professor1-75
No information
Juggler
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Minstrel
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Pacifist
Pacifist
Executed good players might not die.

Outsider

4 characters
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Tinker
Tinker
You might die at any time.
Plaguedoctor
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Hatter
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

Minion

4 characters
Mezepheles
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Psychopath1_75_2-75
Psychopath1_75_2-75
No information
Wizard
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.

Demon

1 characters
Yaggababble
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.

Traveller

5 characters
Matron
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Bonecollector
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Beggar
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Deviant1_75_3-75
Deviant1_75_3-75
No information

Fabled

2 characters
Spiritofivory
Spiritofivory
There can't be more than 1 extra evil player.
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Abilities