Townsfolk
13 characters
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Highpriestess1_75_2-75
No information
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
King1-75
No information
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Princess1-75
No information
Farmer1_75_2-75
No information
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4 characters
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Tinker
You might die at any time.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
4 characters
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
3 characters
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Pukka Night Flowchart
Savant Proposition Generator