Townsfolk
12 characters
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Highpriestess1_75_2-75
No information
King1-75
No information
Flowergirl
Each night*, you learn if a Demon voted today.
Towncrier
Each night*, you learn if a Minion nominated today.
Oracle
Each night*, you learn how many dead players are evil.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Princess1-75
No information
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Outsider
4 characters
Sweetheart
When you die, 1 player is drunk from now on.
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
4 characters
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Demon
4 characters
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fanggu1_75_3-75
No information
Traveller
5 characters
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Deviant1_75_3-75
No information
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Savant Proposition Generator