Townsfolk

13 characters
Bountyhunter
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Chef
Chef
You start knowing how many pairs of evil players there are.
Washerwoman
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Snakecharmer
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Professor
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Fool
Fool
The 1st time you die, you don't.
Tealady
Tealady
If both your alive neighbors are good, they can't die.

Outsider

4 characters
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.

Minion

5 characters
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Mastermind
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Scarletwoman
Scarletwoman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.

Demon

3 characters
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Nodashii
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.

Traveller

4 characters
Harlot
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Bureaucrat
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Bishop
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Deviant
Deviant
If you were funny today, you cannot die by exile.

Loric

1 characters
Stormcatcher
Stormcatcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Abilities