Townsfolk

14 characters
Chef
Chef
You start knowing how many pairs of evil players there are.
Investigator1_75_3-75
Investigator1_75_3-75
No information
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Fortuneteller
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Professor1-75
Professor1-75
No information
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Atheist1_75_2-75
Atheist1_75_2-75
No information

Outsider

4 characters
Tinker
Tinker
You might die at any time.
Recluse1-75
Recluse1-75
No information
Saint
Saint
If you die by execution, your team loses.
Heretic
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.

Minion

4 characters
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Goblin1_75_2-75
Goblin1_75_2-75
No information

Demon

2 characters
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Leviathan
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.

Traveller

4 characters
Gunslinger
Gunslinger
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Judge
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Beggar
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Scapegoat1_75_3-75
Scapegoat1_75_3-75
No information

Loric

1 characters
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Abilities