Townsfolk
14 characters
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Oracle
Each night*, you learn how many dead players are evil.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Magician1_75_2-75
No information
Atheist1_75_2-75
No information
Outsider
5 characters
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
5 characters
Pithag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
2 characters
Fanggu1_75_3-75
No information
Lordoftyphon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Pukka Night Flowchart