Townsfolk

13 characters
Knight
Knight
You start knowing 2 players that are not the Demon.
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Bountyhunter
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Snakecharmer
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Juggler
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsider

4 characters
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Hatter
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Zealot
Zealot
If there are 5 or more players alive, you must vote for every nomination.

Minion

4 characters
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Scarletwoman
Scarletwoman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]

Demon

4 characters
Lilmonsta
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Lordoftyphon
Lordoftyphon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

Traveller

1 characters
Bishop
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.

Fabled

1 characters
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.

Loric

1 characters
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Abilities