Townsfolk

12 characters
Washerwoman
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Bountyhunter
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Fortuneteller
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Exorcist
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Tealady
Tealady
If both your alive neighbors are good, they can't die.
Poppygrower
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.

Outsider

4 characters
Saint
Saint
If you die by execution, your team loses.
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minion

4 characters
Devilsadvocate
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Summoner
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]

Demon

4 characters
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Nodashii
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

Traveller

1 characters
Voudon
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.

Fabled

1 characters
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Abilities