Townsfolk
12 characters
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Tealady
If both your alive neighbors are good, they can't die.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
4 characters
Saint
If you die by execution, your team loses.
Sweetheart
When you die, 1 player is drunk from now on.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
4 characters
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
4 characters
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Traveller
1 characters
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Fabled
1 characters
Djinn
Use the Djinn's special rule. All players know what it is.
Savant Proposition Generator