Townsfolk

12 characters
Chef
Chef
You start knowing how many pairs of evil players there are.
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Investigator1_75_3-75
Investigator1_75_3-75
No information
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fisherman1_75_4-75
Fisherman1_75_4-75
No information
Juggler
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Farmer1_75_2-75
Farmer1_75_2-75
No information
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsider

4 characters
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse1-75
Recluse1-75
No information
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Saint
Saint
If you die by execution, your team loses.

Minion

4 characters
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Psychopath1_75_2-75
Psychopath1_75_2-75
No information
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]

Demon

2 characters
Nodashii
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

Traveller

5 characters
Harlot
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Cacklejack
Cacklejack
Each day, choose a player: a different player changes character tonight.
Bonecollector
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Scapegoat1_75_3-75
Scapegoat1_75_3-75
No information

Loric

2 characters
Hindu
Hindu
The first 4 players to die are immediately reincarnated as Travellers of the same alignment.
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Abilities