Townsfolk
6 characters
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Oracle
Each night*, you learn how many dead players are evil.
Undertaker
Each night*, you learn which character died by execution today.
Professor1-75
No information
Fool1-75
No information
Outsider
2 characters
Recluse1-75
No information
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
3 characters
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
2 characters
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Zombuul1_75_2-75
No information
Fabled
1 characters
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Pukka Night Flowchart
Savant Proposition Generator