Townsfolk
6 characters
Chef
You start knowing how many pairs of evil players there are.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Undertaker
Each night*, you learn which character died by execution today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
2 characters
Saint
If you die by execution, your team loses.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
2 characters
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Demon
1 characters
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fabled
1 characters
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Savant Proposition Generator