Townsfolk

6 characters
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Steward
Steward
You start knowing 1 good player.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Professor
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.

Outsider

2 characters
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

Minion

2 characters
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

Demon

2 characters
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Kazali
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]

Fabled

1 characters
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Abilities