Townsfolk

13 characters
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Dreamer1-75
Dreamer1-75
No information
Snakecharmer
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Flowergirl
Flowergirl
Each night*, you learn if a Demon voted today.
Towncrier
Towncrier
Each night*, you learn if a Minion nominated today.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Juggler
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.

Outsider

4 characters
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Hatter
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

Minion

4 characters
Wraith
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Pithag
Pithag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.

Demon

4 characters
Fanggu1_75_3-75
Fanggu1_75_3-75
No information
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Nodashii
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

Traveller

5 characters
Harlot
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Barista
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Butcher
Butcher
Each day, after the 1st execution, you may nominate again.
Bonecollector
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Deviant1_75_3-75
Deviant1_75_3-75
No information
Abilities