Townsfolk

13 characters
Knight
Knight
You start knowing 2 players that are not the Demon.
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Investigator1_75_3-75
Investigator1_75_3-75
No information
Highpriestess1_75_2-75
Highpriestess1_75_2-75
No information
Villageidiot3-66
Villageidiot3-66
No information
Fortuneteller
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Cultleader
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Huntsman1-75
Huntsman1-75
No information
Soldier
Soldier
You are safe from the Demon.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Banshee
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

Outsider

4 characters
Ogre
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minion

4 characters
Mezepheles
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate1_75_3-75
Devilsadvocate1_75_3-75
No information
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.

Demon

4 characters
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Zombuul1_75_2-75
Zombuul1_75_2-75
No information
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

Traveller

5 characters
Thief
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Cacklejack
Cacklejack
Each day, choose a player: a different player changes character tonight.
Bonecollector
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Gnome
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Voudon
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.

Fabled

3 characters
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Hellslibrarian
Hellslibrarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.

Loric

1 characters
Zenomancer
Zenomancer
One or more players each have a goal. When achieved, that player learns a piece of true info.
Abilities