Townsfolk

13 characters
Chef
Chef
You start knowing how many pairs of evil players there are.
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Highpriestess1_75_2-75
Highpriestess1_75_2-75
No information
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snakecharmer
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Alsaahir
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Soldier
Soldier
You are safe from the Demon.

Outsider

4 characters
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Tinker
Tinker
You might die at any time.
Recluse1-75
Recluse1-75
No information
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.

Minion

4 characters
Devilsadvocate1_75_3-75
Devilsadvocate1_75_3-75
No information
Pithag
Pithag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Xaan
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Mastermind
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

Demon

4 characters
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

Loric

2 characters
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Tor
Tor
Players don't know their character or alignment. They learn them when they die.
Abilities