Townsfolk

13 characters
Steward
Steward
You start knowing 1 good player.
Knight
Knight
You start knowing 2 players that are not the Demon.
Washerwoman
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Highpriestess
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
Snakecharmer
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Nightwatchman
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Huntsman
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.

Outsider

5 characters
Butler
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Ogre
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minion

4 characters
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Summoner
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]

Demon

1 characters
Fanggu
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Traveller

5 characters
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Deviant
Deviant
If you were funny today, you cannot die by exile.
Gnome
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Bishop
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Voudon
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.

Fabled

1 characters
Spiritofivory
Spiritofivory
There can't be more than 1 extra evil player.
Abilities