Townsfolk
13 characters
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Princess1-75
No information
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
4 characters
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
4 characters
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Psychopath1_75_2-75
No information
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Demon
4 characters
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Alhadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Fabled
2 characters
Doomsayer1-75
No information
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Pukka Night Flowchart
Savant Proposition Generator