Townsfolk
6 characters
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Soldier
You are safe from the Demon.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
2 characters
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Recluse1-75
No information
Minion
2 characters
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
1 characters
Lilmonsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Fabled
2 characters
Duchess
Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Pukka Night Flowchart
Savant Proposition Generator