Townsfolk
6 characters
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Fool
The 1st time you die, you don't.
Pacifist
Executed good players might not die.
Outsider
2 characters
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Saint
If you die by execution, your team loses.
Minion
2 characters
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Demon
2 characters
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Fabled
1 characters
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Pukka Night Flowchart
Savant Proposition Generator