Townsfolk
13 characters
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Dreamer1-75
No information
Oracle
Each night*, you learn how many dead players are evil.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Tealady
If both your alive neighbors are good, they can't die.
Outsider
4 characters
Tinker
You might die at any time.
Recluse1-75
No information
Saint
If you die by execution, your team loses.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
4 characters
Devilsadvocate1_75_3-75
No information
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Psychopath1_75_2-75
No information
Demon
4 characters
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Pukka Night Flowchart
Savant Proposition Generator