Townsfolk
13 characters
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Professor1-75
No information
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Tealady
If both your alive neighbors are good, they can't die.
Fool1-75
No information
Outsider
4 characters
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Tinker
You might die at any time.
Recluse1-75
No information
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Minion
5 characters
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devilsadvocate1_75_3-75
No information
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Scarletwoman1-75
No information
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
3 characters
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Pukka Night Flowchart
Savant Proposition Generator