Townsfolk
6 characters
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Soldier
You are safe from the Demon.
Outsider
2 characters
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
2 characters
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Demon
2 characters
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Fabled
1 characters
Djinn
Use the Djinn's special rule. All players know what it is.
Savant Proposition Generator