Townsfolk
13 characters
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Oracle
Each night*, you learn how many dead players are evil.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Soldier
You are safe from the Demon.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
5 characters
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
5 characters
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Scarletwoman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
1 characters
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Traveller
5 characters
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Bonecollector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Butcher
Each day, after the 1st execution, you may nominate again.
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Fabled
1 characters
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Pukka Night Flowchart
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