Townsfolk

6 characters
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.

Outsider

2 characters
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.

Minion

2 characters
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Goblin1_75_2-75
Goblin1_75_2-75
No information

Demon

1 characters
Ojo
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.

Fabled

1 characters
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Abilities