Townsfolk
13 characters
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
King1-75
No information
Undertaker
Each night*, you learn which character died by execution today.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fisherman1_75_4-75
No information
Soldier
You are safe from the Demon.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
4 characters
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse1-75
No information
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
4 characters
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Scarletwoman1-75
No information
Organgrinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
1 characters
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Savant Proposition Generator