Townsfolk
6 characters
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Princess1-75
No information
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
2 characters
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
2 characters
Devilsadvocate1_75_3-75
No information
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
2 characters
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Fabled
2 characters
Duchess
Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Loric
2 characters
Tor
Players don't know their character or alignment. They learn them when they die.
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart
Savant Proposition Generator