Townsfolk
6 characters
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
2 characters
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
2 characters
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Demon
1 characters
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Savant Proposition Generator