Townsfolk
12 characters
Chef
You start knowing how many pairs of evil players there are.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Highpriestess1_75_2-75
No information
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Dreamer1-75
No information
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Farmer1_75_2-75
No information
Magician1_75_2-75
No information
Outsider
4 characters
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Recluse1-75
No information
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
4 characters
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Goblin1_75_2-75
No information
Demon
1 characters
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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