Townsfolk
13 characters
Investigator1_75_3-75
No information
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Dreamer1-75
No information
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Undertaker
Each night*, you learn which character died by execution today.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Exorcist1_75_2-75
No information
Huntsman1-75
No information
Professor1-75
No information
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
4 characters
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Recluse1-75
No information
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
4 characters
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Psychopath1_75_2-75
No information
Eviltwin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Demon
4 characters
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Zombuul1_75_2-75
No information
Fanggu1_75_3-75
No information
Savant Proposition Generator