Townsfolk

13 characters
Steward
Steward
You start knowing 1 good player.
Knight
Knight
You start knowing 2 players that are not the Demon.
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Dreamer1-75
Dreamer1-75
No information
Flowergirl
Flowergirl
Each night*, you learn if a Demon voted today.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Exorcist1_75_2-75
Exorcist1_75_2-75
No information
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Professor1-75
Professor1-75
No information
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Fool1-75
Fool1-75
No information

Outsider

4 characters
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Moonchild
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.

Minion

4 characters
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Wraith
Wraith
You may choose to open your eyes at night. You wake when other evil players do.

Demon

3 characters
Shabaloth
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Alhadikhia
Alhadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Abilities