Townsfolk

13 characters
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Snakecharmer
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortuneteller
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Bountyhunter
Bountyhunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.

Outsider

4 characters
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minion

4 characters
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Scarletwoman
Scarletwoman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)

Demon

4 characters
Fanggu
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Nodashii
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

Fabled

1 characters
Revolutionary
Revolutionary
2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely.
Abilities