Townsfolk
6 characters
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
2 characters
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Plaguedoctor
When you die, the Storyteller gains a Minion ability.
Minion
3 characters
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Goblin1_75_2-75
No information
Demon
1 characters
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Fabled
1 characters
Djinn
Use the Djinn's special rule. All players know what it is.
Pukka Night Flowchart