Townsfolk

12 characters
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Cultleader
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman1_75_4-75
Fisherman1_75_4-75
No information
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Tealady
Tealady
If both your alive neighbors are good, they can't die.
Poppygrower
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.

Outsider

4 characters
Ogre
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Heretic
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.

Minion

4 characters
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Wizard
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]

Demon

4 characters
Nodashii
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Shabaloth
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

Fabled

3 characters
Fibbin
Fibbin
Once per game, 1 good player might get incorrect information.
Doomsayer1-75
Doomsayer1-75
No information
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Abilities