Townsfolk

6 characters
Knight
Knight
You start knowing 2 players that are not the Demon.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Alsaahir
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Minstrel
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsider

2 characters
Saint
Saint
If you die by execution, your team loses.
Heretic
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.

Minion

2 characters
Mastermind
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]

Demon

2 characters
Lordoftyphon
Lordoftyphon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

Fabled

1 characters
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Abilities